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Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations – as unforeseen consequences intersect and reality once again slips back into a brilliant haze of neon and bloodshed.īlistering combat against punishing opposition will require intense focus as new variables, weapons, and methods of execution are introduced throughout the struggle.
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But will there be any other restrictions on which weapons are available? For example, could we have the Mafia guns (Silenced Pistol, M16, Kalashnikov, and Double Barrel) spawn for the Fans when fighting Gang members since it wouldn't interfere with any sprites? Also, there are some unused weapon animations in the game files, like Evan firing/unloading the Magnum, and Jake using the Uzi.Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. However, there are limitations on this to prevent characters from performing executions on enemies that don't have those execution animations. This last question is a bit complicated, but it has to do with weapon spawns: Supposedly, characters will have any weapon they can use available in their weapon spawns. Will custom levels have integrated WAD support? This might be something to talk to Abstraction about, but it would probably be the best way to allow custom graphics and music.Ĥ. Can we have the text at the start of each level that says the address (like NE 185th Street)?ģ.
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Will the thunder/lightning be included in the environmental effects?Ģ.
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